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1. Wormhole locations on Singularity (not frequently updated) - in Test Server Feedback [original thread]
Delve and Querious please
- by Mia Kahn - at 2010.06.04 18:24:00
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2. [Issue] The EVE Font - in Assembly Hall [original thread]
http://dl.eve-files.com/media/1006/wda.png Make it so!
- by Mia Kahn - at 2010.06.01 18:28:00
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3. [Issue] Minmatar capitals are terrible - in Assembly Hall [original thread]
IMO: 4 Highs, 3 Turrets, 0 Missiles 6 Mids 6 Lows 7.5% Capital Projectile RoF, 5% Capital Projectile Damage Bang! You have a big Tempest, that can do light tank shield tank + high dps, or armor tank + comparable dps to the other dreads. Even wi...
- by Mia Kahn - at 2008.06.18 15:11:00
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4. 750dps Hauler Tank? - in Ships and Modules [original thread]
Mammoth lolhighs Large Shield Extender II Invuln II Photon II Heat II Kinetic II Damage Control II RCU II RCU II Expanded Cargo II 5734 Shield, 79/84/88/79 Resists, 34k EHP, with mods overloaded. 150 DPS passive recharge at it's peak regen. C...
- by Mia Kahn - at 2008.06.05 19:00:00
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5. Sniper Rokh - in Ships and Modules [original thread]
8 x 425mm II (Spike) 3 x Sensor Booster 1 x Invuln 1 x Cap Recharger 1 x 100MN MWD 3 x Mag Stab 1 x Tracking Enhancer 1 x RCU Optimal over 220km with BS V, easily capable of hitting out to 250km.
- by Mia Kahn - at 2007.10.09 19:36:00
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6. For eve-Online colectors - in EVE General Discussion [original thread]
The links don't seem to work for me. Anyone have a mirror?
- by Mia Kahn - at 2007.09.14 13:59:00
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7. Concerning the Recent Server Issues - in EVE Information Portal [original thread]
Edited by: Mia Kahn on 12/09/2007 20:51:53 Quote: At this time we would like the community to know we are exhausting every popssible resource to resolve the stability issues and our efforts will not cease until that goal is attained.
- by Mia Kahn - at 2007.09.12 20:51:00
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8. Recon (1 of 3) got tougher - in Missions & Complexes [original thread]
1) Take small cheap t1 frig (Executioner, Condor, Atron, Slasher) 2) Fill it's lows with overdrive Is, stuff a t1 AB and a shield extender in the mids 3) Fly to the mission area and AB towards the gate at 1.5km/s 4) Jump through the gate and claim...
- by Mia Kahn - at 2007.08.28 20:37:00
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9. Boost your FPS - in Issues, Workarounds & Localization [original thread]
Originally by: Makran Edited by: Makran on 30/07/2007 17:59:51 Originally by: Emmalina Originally by: Fedaykin Anyone got tips on how to lower FPS? I got my new Alienware a while ago and the Dual GeForce 6800+ and Dual...
- by Mia Kahn - at 2007.08.03 16:44:00
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10. Eagle HAC Setup/Discussion - in Ships and Modules [original thread]
4 x 250mm II w/Spike 2 x Heavy Launcher II w/Prec Heavies 2 x Sensor Booster II 2 x Tracking Comp II 1 x AB II 2 x Magstab II 1 x Tracking Enhanser II 1 x Power Diag II Optimal of around 180-190km with good skills makes it able to hang out with...
- by Mia Kahn - at 2007.08.02 15:23:00
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11. Reinforced Mode - in Science and Industry [original thread]
Originally by: Jurgen Cartis Shield Rep it to 50% shield, I think. . . The tower is un-targettable when in reinforced. Bringing it up to 50% shield is just so you can refuel the tower AFTER it has exited reinforced.
- by Mia Kahn - at 2007.08.01 16:13:00
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12. Use-less bonuses / Name them.. - in Ships and Modules [original thread]
Tanking bonuses on Transports and Blockade Runners.
- by Mia Kahn - at 2007.07.25 19:07:00
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13. Kestrel and my power Problem - in Ships and Modules [original thread]
http://www.eve-online.com/itemdatabase/EN/shipequipment/engineeringequipment/auxilliarypowercontrols/11563.asp
- by Mia Kahn - at 2007.06.27 13:48:00
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14. On Amarrs - in Ships and Modules [original thread]
Increase Laser damage significantly. (Especially Tachyons) Lasers are a huge pain to fit and cost massive amounts of cap to use (cap-usage bonused ships) that's OK, provided there are ADVANTAGES to those drawbacks. High fitting on the largest-ti...
- by Mia Kahn - at 2007.06.06 16:19:00
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15. Outposts should have guns. - in Science and Industry [original thread]
Or just make it like npc sentry guns that only engage on agression to that corp/alliance. Seems like an OK trade-off to me.
- by Mia Kahn - at 2007.06.06 14:16:00
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16. Beserker Web Drones - in Ships and Modules [original thread]
The same happens with battleships sometimes, the drones seem to 'hover' away after a reasonable amount of time. Very annoying when seiging a pos with battleship gang.
- by Mia Kahn - at 2007.05.25 20:45:00
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17. If you were to conceptualize t2 Battleships, what would they be like? - in Ships and Modules [original thread]
My thoughts on T2 Battleships: They should be fleet flagships focusing on gang bonuses and monster tanks over damage. They should be less effective than a standard fleet BS, but far more resilient, much like command ships are now. Maybe they shoul...
- by Mia Kahn - at 2007.05.18 16:23:00
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18. please eve forums, pimp my blackbird.. - in Ships and Modules [original thread]
Depending on the size/range of the fight, you may also want to drop the scram for a sensor booster. This is what I normally use in small roaming gangs, but it is also totally useful for larger engagements. High 3 x Heavy Launcher 1 x Small Remot...
- by Mia Kahn - at 2007.04.19 15:58:00
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19. Rigs are too expensive. What can be done about it? - in Ships and Modules [original thread]
For me, I think the problem is that salvaging is a pain in the neck. I rarely ever salvage anymore because It's more profitable for me to do another mission instead of salvage the current one. If you really want rigs to come down in price, I would...
- by Mia Kahn - at 2007.03.30 15:00:00
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20. using nos in missions - in Missions & Complexes [original thread]
NPCs just use a roll-of-dice method to decide whether or not they will repair/boost. Nos only lowers these chances, but will not lower them to near-zero. Cap gained from the nos depends on the size of the NPC. Battleship sized NPCs have capacitor...
- by Mia Kahn - at 2007.03.20 18:46:00
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